Destroyers’ AP shells are so silly that you should just stick with high-explosive rounds regardless of targets. You’ll want to use AP against battleships and higher-tier cruisers. Armor-piercing shells aren’t as useful against smaller ships, and they only really do damage when penetrating a big ship’s citadel (the forward superstructure). While you do have unlimited ammo, you have different types. The shooting takes your ammo into account as well. You do have secondary guns, but those aren’t as fun as blowing about a destroyer or a cruiser with a massive broadside. Battleship guns depress only so far, and when a cruiser or destroyer gets too close, they may not be able to fit the smaller ship. You also have to think about range - not how your guns can reach a foe, but whether a ship is too close to your main armament. You have to lead targets, and hitting a fat battleship is different from trying to blast apart a destroyer, which is faster and smaller than other ships and rides lower on the waves as well. Once you have an idea on your naval rifles’ ranges, you must then consider your foes’ speed. It’s not hard to do, and you can find plenty of guides and videos that other players have made to help you. You have to take your weapons’ range into account - and since nothing tells you the range of your guns, you have to figure that out yourself. World of Warships’ shooting requires thought. Here’s why you should check it out if you like navy ships and big guns. And while it’s good, it remains a game that too few of you are playing. I’ve already written about how Wargaming’s World of Warships is one of my top 10 games of the year, and I gave it a positive review. Then, of course, I realized, “Wait, there’s no way a battleship will be in service when I’m old enough to be a captain!” and went to state school instead.
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